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CS701 Computer Science Intermediate Part 1
Course
April 30, 2019April 30, 2019

CS701 Computer Science Intermediate Part 1

This course teaches students the theoretical foundations of programming and general computer science. Students will be working with Java, actively applying class knowledge through coding diverse computer algorithms that utilize concepts such as control-flow, loops, sorting, and arrays. Following the completing of this course, students can confidently project various real-world problems into mathematical models and gain a deeper insight into computer science and theoretical programming concepts

Under the GUI - UN502 - First Person Shooting
Course
April 23, 2019April 29, 2019

UN502 Unity Advanced Part 2

Based on what students have learned in UN501, they will dive deeper into Unity and C#. They will learn about Artificial Intelligence, pathfinding, and the navigation mesh. Additionally, they will learn about Mecanim, to animate 3-dimensional models. Students will learn about object-oriented programming, inheritance, and physics. They will finish with a 3D third person game.

UN402 - Under the GUI - Gameplay
Course
April 22, 2019April 29, 2019

UN402 Unity Intermediate Part 2

Based on what students have learned in UN401, they will dive deeper into Unity and C#. This course will teach students stronger conceptual programming ideas, more polished coding practices, and a better understanding of how to code effectively. Students will be introduced to 2D sprites, physics, animation, and tilemaps. They will finish with a 2D platformer!

UN401 Unity Intermediate Part 1
Course
April 22, 2019April 29, 2019

UN401 Unity Intermediate Part 1

Through an in-depth introduction to the Unity Game Engine and its interface, students will learn to create games using a professional game development environment while learning C#. With the reinforcement of programming concepts and coding best practices, students will learn to create projects with the same rigorous standard of professional developers. In courses on 2D Game development with the Unity Engine, students will be introduced to a new interface and language by using familiar logic concepts.

PY301 - Under the GUI - gameplay
Course
April 22, 2019April 29, 2019

PY301 Python Advanced Part 1

In the third year of Python & PixelPAD, the students will be introduced to programming concepts such as functions, if-statements, for-loops, and physics, and also learn how to write clean and fast code. Students will finish with a cool fruit-slashing game, inspired by the popular mobile game Fruit Ninja!

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